AI Insights · Timothy · July 2021
Top 5 City Building Games on Android in Belgium, Q2 2021
Explore the performance of the top 5 city building games on Android in Belgium during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 city building games on the Android platform in Belgium exhibited varied performance across weekly downloads, revenue, and active user metrics. Here’s a breakdown of how each app fared:
City Takeover from VOODOO saw a significant decline in weekly downloads, dropping from 3.3K at the end of March to just over 300 by the end of June. Revenue also fluctuated, peaking at $15 in early April and dipping to $0 for several weeks before slightly recovering to $6 by the end of the quarter. Active users mirrored this decline, falling from around 11K to approximately 3.8K.
Merge Mayor - Match Puzzle by StarBerry Games, launched in mid-April, showed a promising increase in weekly revenue, growing from $1 to $188 by the end of June. Downloads peaked early in May at 1.5K and then varied, stabilizing around 400 by the end of the quarter. The game’s active users grew from 51 in late April to approximately 2K by the end of June.
Global City: Building Games from MY.GAMES B.V. had a stable performance in weekly revenue, starting at around $500 and ending at approximately $626. Weekly downloads, however, experienced a downward trend, falling from 910 in mid-April to 227 by the end of June. Active users also saw a decrease, from 1.4K in mid-April to about 682 by late June.
The Simpsons™: Tapped Out by ELECTRONIC ARTS maintained strong weekly revenue, starting at $835 and peaking at $1.2K by the end of June. Weekly downloads were relatively stable, fluctuating between 283 and 860. Active users remained robust, ranging from 10.4K to over 11.3K throughout the quarter.
Lastly, City Island 5 - Building Sim by Sparkling Society experienced a steady revenue stream, peaking at $517 in late April and ending at $240 by the end of June. Weekly downloads remained consistent, averaging around 400. Active users also showed consistency, with slight fluctuations, ending the quarter at approximately 2.1K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.